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I think there's a lot going for this game! "Injured" and "healing" blocks are a take I haven't seen before, and I like what it adds.

I'm glad to know you're still developing it, because it shows promise. I think there are a few things it does need: I found the need to click twice to select a new block (once to deselect my current block, and then once to select the new one) an unnecessary slowdown; the blocks also had a very slow repeat rate, so moving something from one side of the screen to the other felt like it was taking twice as long as it needed to.

And there's a lot of story being glossed over! I hope "minor story elements" includes things like introducing Duran, and the gargoyles, and so forth.

Thank you for your input!

The speed part is certainly something a lot of people have been asking to speed up XD This will be hasten soon enough.
The quality of life for selecting a new bloc is something i did not think about! Going strait to my irl todo list of features! thank you for it!

And for story part, my 2.5 week development sprint did not allow me to code a mini-cutscene system on the puzzle scenes. Puzzle 1 being the main tutorial, 2 and 3 introducing Ouran the druid, 5 and 6 being wyvern specific and 8-10 being the part where we indeed introduce the gargoyles.